Vendor: cdkinsights
Type: RPG
Price:
29.95
A Two Player Roleplaying Game
Badger + Coyote and their Daring Adventures is a cozy, asymmetrical, two-player TTRPG which contains:
Before play, you'll select your character, pick or imagine your adventure, and set your day's goals.
During play, players take turns narrating the scene, acting on behalf of their character, and working towards their goals while each action fills Badger and Coyote's day with mischief and miscommunication mayhem! Daring AdventuresWhether they're helping reunite bear cubs with their family, solving the mystery of poisoned birds, or outsmarting poachers threatening their woodland friends, Badger and Coyote prove that with teamwork and quick thinking, any challenge can be overcome.
Their Daring Adventures gives players 42 adventure hooks to launch into their story. While most sessions of Badger + Coyote can be played in an hour, some adventures are ripe for larger, multi-session games. Use the adventure hooks as-is or customize them to create your own unforgettable tales. With settings ranging from mountain tops with hidden springs to abandoned farms full of conspiracy, there's an adventure for every mood. Multiple Ways to PlayAdventures can be played two different ways, Share or Discover, depending on if someone wants to lead an adventure for the other to discover, or share the worldbuilding together.
Finally, the book contains story twists you can quietly weave into the story - revealing the twist at just the right time! Each with memorable names like "I'm The Problem, It's Me", and "The Dream We Share". The Second Edition is a fully reworked game:
A5, 44pg, full color softcover book with 2x A6 character sheets |
Vendor: Jess Levine Games
Type: RPG
Price:
19.95
But do you know what’s sexier than combat? That slower, higher tension duel that occurs before any damage is done—before any blow is even struck. The duel of word and wit, of melodramatic motion and threatening maneuvers. I Have the High Ground is a short collaborative roleplaying and storytelling game for 2 players about that kind of duel. It's GM-less and genre-neutral, and takes 1-2 hours to play.
Using game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave a dramatic and imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.
I Have the High Ground also encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if you’re assassins and ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? There’s only one way to find out.
Pick your weapons, push the limits, and whenever justifiable: flourish your capes.
I Have the High Ground is mechanically light, with a rulebook totaling to only 24 pages. It's GM-less and intended for one-shot play. It can be played in any genre, and even adapted to use characters from an existing campaign—it's a great way to zoom in on a tense, pre-battle scene from a game in another system.
The mechanics in I Have the High Ground are inspired by competitive fencing, and each round, players choose in secret to thrust, feint, or parry. The moves are arranged in a rock-paper-scissors triangle, where thrust beats feint, feint beats parry, and parry beats thrust, scoring one point for the victor. These moves do not, however, translate to the bloody jabs of a sword. Instead, they help structure the narration that follows: thrusts resolve to vicious insults or imperious gestures, feints into provocative bait that incites opponents into emotional vulnerability, while parries resolve as cunning repartees. When one player reaches 9 points, their opponent is defeated, and the loser is forced—in a shameful outburst of emotion—to use their weapon and strike the blow that begins the ensuing battle!
Storytelling
The mechanical victory provides inspiration and structure for the narration that follows, shaping the story players tell about the exchange. The rules establish who gets the narrative "last word" and how players negotiate their actions so that the loser gives the victor a satisfying chance to demonstrate their victory. In the end, I Have the High Ground is a collaborative game. Players are expected to help each other tell the stories they want to tell, treating losses as an opportunity to show their characters weaknesses and demonstrate their opponent's strengths.
Character and Setting Creation
In its unique setting and character creation system, players proceed through a combination of open-ended prompts and pre-written options designed to ensure that each character develops into a dramatic foil of their opponent. Players establish a history between their characters, whether that be “rivals”, “ex-lovers”, or both, and select narrative advantages—like the “the high ground”, “superior fashion” or “to be your opponent’s exact type.” Which player selects first depends directly on the most important mechanic: the cape rubric. The player with the finest cape chooses the section of character creation in which they will receive first pick.
Vendor: Scryptid Games
Type: RPG
Price:
25.95
"The folks at Scryptid Games are thoughtful and clever, and the ode to synanthropes that they've created in Psychic Trash Detectives is beautiful and profoundly odd." —Avery Alder, designer of Dream Askew, Monsterhearts 2, and A Quiet Year
Psychic Trash Detectives is a shared-GM game inspired by guidebook-style TTRPGs and a pulpy, punk ethos that demands a shift in how games and literature are defined. You do not need roleplaying experience to play—just open the book and start to read.
If you have played a TTRPG before, you'll find that Psychic Trash Detectives offers an immersive storytelling experience unlike any other. You and the other players will use actual trash to generate elements of the game world, resolve questions, and push the story forward. You'll use whatever trash you bring to the game space (or whatever trash is there already).
Plus, you'll create the setting of the game together too, mapping out on a hand-drawn map the weird places where your characters find their favorite trash. And when it comes to the psychic trash visions, you'll play weird, surrealist mini-games to determine the supernatural messages and memories, such as:
And more!
Written by game designer and published fiction writer Brigitte Winter, Psychic Trash Detectives is a full color core game book illustrated by A.V.Eerie, who creates the amazing queer webcomic Along the River Phoria. In addition to containing the full Psychic Trash Detectives roleplaying game, it also features poetry and fiction inspired by the world of the game by:
Vendor: The Hutchingsonian Presents-PlaGMaDA
Type: RPG
Price:
31.95
I don't know if I know how to explain this, but I must try.
You are buying a game. The game is disguised as a particular sort of regionally produced archaeology journal which I used to see for sale in state parks when I was a youth.
In this solo game you are creating the results of an excavation of a cave mouth which has been a frequently used campsite for a thousand or more years. You do this backwards, building up history from the bedrock up.
You will roll a die and add dirt, building the cave floor upwards over time. At some points there will be archaeological finds 'uncovered'; you will operate a flowchart to learn about that find and how it came to be there. I am very proud of these flowcharts–some of them are, maybe, the best art I've ever made.
What are you actually buying?
• A soft-cover, digest-sized game booklet with 72 black and white pages. There's a flip through video in the thumbnails at the bottom of this page
• Digital PDFs of the rulebook and two varieties of play sheet.
So what do you need to play?
* The game rules, of course
* a play sheet
* a six-sided die
* a pencil or pen
* a blue ballpoint pen (optional, really)
* 2-3 hours to spare, maybe more depending on how you play games
So what do you do?
* Roll a die to add layers to your strata chart, bottom to top
*Navigate flowcharts using that six-sided die
* Draw in the strata layers and the archaeological finds buried within
Drawing? Do I need to be an artist?
• Absolutely not.
Just to be clear: Is this a journaling game?
• Not in the 'write a page of text' sense. In fact, you'll write no words at all unless you count the signature you add at the end. You DO accrete and record information over time, but it is the form of the strata chart.
What do you feel?
• Each flowchart is a snapshot of something that happened in the past. These might feel purely utilitarian, frustrating, charming, melancholy, wistful...
Are there tricks?
• Yes. There is a layer of metatextuality on top of this that sweetens the game experience I think. It isn't vital to the play of the game.
Is it replayable?
• I think so! I'd guess there are at least three good plays in it. The random progression will give a reasonably different experience each time.
Do I have to do anything extreme?
• No? You don't have to mark in the book if you don't want to. You aren't expected to go out into the woods and hide your finished work in a hollow tree. I guess you can if you want to, though.
Is there really an Old Morris Cave?
• No, the cave is fictitious though some of the material in the game is true. There really is a Mammoth Cave State Park and the land the cave is imagined to be on really was once owned by a man named Valentine Simons. There is such a thing as processual archaeology and I did (mostly by accident) engage with it in a way that one of my reviewers thought interesting.
There are things in game that are real in other ways.
A thousand years ago there were only Native Americans in the region. How do you handle that?
• I had two American Indian cultural consultants go over the text. They had good notes. I had an archaeologist go over it, too, and he specializes in the return of Native American human remains to their tribal groups—he had the most challenging responses of all.
Thank you Brian Sago and (unnamed paid consultant who disappeared and never formally gave me permission to credit them in any way). And thanks to Reno Nims, my archaeologist consultant!
Did anyone else work on this?
• Dr. Ezra Claverie was my editor. He nailed the tone of an academic journal while also herding the numerous cats that make up a set of rules, even those as simple as these. I recommend him highly to those in need of a word fixer upper. (Ezra would've toldme to hyphenate 'fixer-upper' I bet, but this page is all me and my own word badness so I refuse.)
Is this like Thousand Year Old Vampire?
• Thousand Year Old Campfire is a descendant of Thousand Year Old Vampire, sharing themes and some mechanics. There is nothing supernatural in this game, it is definitely less intense, there are no single characters for which you advocate, there are no resources to track and spend. You do not need to have played TYOV to enjoy TYOC–it is a self-contained experience.
Are there any warnings associate with play?
• Yeah, I guess there are. There is animal and human death (but not graphic; we might learn that a bird flew into the cave, bonked its head and died). Certain unlikely paths contain themes of implied sexual harassment. I would be comfortable with a 12+ year old playing this game in the approved manner.
Is the PDF text-to-audio friendly?
• I don't think it is. The flowcharts have the text embedded in the image so an automatic reader probably can't detect it. If you need this service please email me at [email protected]. But even then there is a flow chart aspect and a read-out-loud rework would need to be a whole new doc because of the direction arrows... If folks have thoughts on this please let me know–as a one-person shop I don't know how to best handle something like this.
Is there any errata I should know about?
• Gosh darn it yes there is. Figure 13 has a dagger reference that should point at Entries 9 and 10, not 8 and 9. This error is obvious and you'd've picked up on it if you'd bumped into it during play. All acknowledgements to K.F.
Vendor: Mimic Publishing Collective
Type: RPG
Price:
19.95
MIRU I is a solo-first hexcrawling analog adventure game for one or more players. Set in a solarpunk future, you play a character whose brother is killed by a robot. The next day, you pack your bag with a few supplies and foolishly head off into the uncharted wilderness to go kill the God responsible.
You'll explore uncharted territories, survive thrilling situations, and search for treasures while you hunt down a god for revenge. This solo-first game has you rolling dice, drawing maps, solving cryptic puzzles, and exploring a world a century from now. No two playthroughs are the same!
This is a 52 page mono-color staple-bound zine, printed on recycled uncoated paper and made in the United States.
Every physical copy includes the digital edition via a QR code printed in the book.
MIRU is Human Made and Carbon Neutral.
Vendor: Outrider Creative
Type: RPG
Price:
29.95
A party of valiant Princesses embarked on a grand adventure. They each received a magical Gift from their Fairy Godmothers to aid them in their quest through the enchanted forest. They bargained with pixies, outwitted goblins, danced in the moonlight at a mossy shrine and even stopped for a picnic with a unicorn along the way.
With bright sword in hand, they faced down the fire-breathing dragon and saved the realm. And the beguiling riddle of a mysterious old woman beckoned them deeper into the hidden wonders of a world of folklore and magic.
Perils & Princesses is a fantasy role-playing game of gritty and pretty fairy tale adventure for 1–5 players and a Game Master. Steel your resolve, gather your grace and sharpen your wits, and you might just live…Happily Ever After.
Remember that scene in Snow White & The Seven Dwarfs when our hero runs off into the deep dark forest, narrowly avoiding the pitfalls and horrors within? Or when Dorothy Gale throws a bucket of water in the face of the Wicked Witch? This game is all about the humble moments of heart and heroism of storybook princesses.
These adventurers rely on baskets of goodies, trusty hatchets and their hidden talents to help them on their way. The gifts from their Fairy Godmothers help them call upon woodland animals, sing enchanting songs or connect with the elements of nature as they dig deep to survive the perils that await them.
If you're a fan of Grimm's Fairy Tales, animated Princess Movies, and Classic Storybooks where plucky heroes use their resolve and wits as they undergo fantastical adventures, then this is your kind of TTRPG.
Perils & Princesses is a stand-alone rpg but is easily adapted to your own homebrews, Old School and New School games, adventures and dungeons of all sorts.
The 112-page fully-illustrated book includes:
Mechanically, This game follows in the footsteps of some great creators in the NSR and OSR spaces. Lots of inspiration was taken from The GLOG, The Black Hack, Mausritter, Cairn, Into The Odd and others to create a Gritty Pretty fairy tale adventure game all it's own.
Vendor: Worlds by Watt
Type: RPG
Price:
24.95
Start your journey into an expansive, Nausicaa-inspired fantasy campaign setting ruled by giant Magic Cicadas, for the Mothership Sci-Fi Horror RPG 1E. Unleash imaginative magic spells and harness ancient relics to survive the summer of the Century Brood.
"Cloud Empress is a startling vision bursting with imagination and wonder. watt has pulled off something truly unique - both familiar and unsettling." - Sean McCoy, creator of Mothership
"Cloud Empress is unafraid to be subtle and quiet. Filled with fresh ideas and rooted in play, it is a deeply human work." - Luke Gearing, author of Hull Breach and Pound of Flesh
Cloud Empress is an expansive, Nausicaa-inspired fantasy campaign setting for the Mothership Sci-Fi Horror RPG. Cloud Empress places you in a world ruled by the patterns of giant magical cicadas. Cloud Empress creates a new Earth, thousands of years in the future inspired by Hayao Miyazaki’s Nausicaa in the Valley of the Wind, Frank Herbert’s Dune, and Hiromu Arakawa’s Full Metal Alchemist.
What's Inside
Vendor: Bannerless Games
Type: RPG
Price:
19.95
Speak into the Void
Night after night, you sit alone with your thoughts, your music, and a microphone. Whether you come to your radio show with somber attitude or joyful spirit, you use the music that moves you to etch something fleeting and beautiful into the big empty.
You never know who is listening
There are other voices in the darkness. With a deck of cards, a six-sided die and a stack of music, you will build a playlist, invent and interact with Callers to your show, and evolve their stories over as many broadcasts as you like. No matter their motivations, they simply must be heard. In that way, you are very alike.
VOID 1680 AM includes rules for single-session and ongoing play, instructions to have your show broadcast on the airwaves as an Affiliate, and even a way to add your voice to a library of Callers that other DJs can use in their own games.
In this game, you can...
Build a 12-song playlist
Invent and interact with Callers
Evolve the stories of your Callers over multiple shows
Have your show broadcast on AM and YouTube
Add your voice to an archive of Callers for others to use
VOID 1680 AM is a 28-page sourcebook written by Ken Lowery, with cover art by Jordan Witt and custom radio diagrams by Dylan Todd.
Vendor: Graham Gentz
Type: RPG
Price:
23.95
Under the Autumn Strangely is a storytelling game of pastoral horror by Graham Gentz priming with anachronistic Americana set in a land that Never Was.
Inspired by "Over the Garden Wall" created by Patrick McHale, players collaboratively create a world uncanny and old. Codify and encourage tonal clash as the Three Roles meld whimsy, autumnal melancholy, and dread.
Take a wrong turn on a dusty road. Follow the sign past the red barn with peeling paint. Doubt your senses.
Get a little lost.
Welcome to the Never Was.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The years have passed
and vanished in the mud,
we shall find you still.
And all that was-- is lost
by the yellowed noon,
to Once Was and Never Will.
You, ours, and we can be
a dream to bring us
Under the autumn strangely
Vendor: Cassi Mothwin
Type: RPG
Price:
23.95
You love the woods.
You fear the woods.
You can't stay away from the woods.
Document your character’s last days in the nearby haunted woods in Carved by the Garden, a single-player structured journaling game. Using a standard deck of playing cards, you’ll follow prompts that reveal the horrors waiting for you among the trees. You’ll also roll dice, pull blocks from a tumbling tower, and write about your experiences in character.
With 52 prompts, 6 major and 4 minor endings, and 7 thought starting character archetypes, each playthrough is unique!
What you need to play:
During the game, you’ll roll dice, draw cards from the deck, read their associated events, pull blocks from the tumbling tower, place or remove tokens from cards, and write about your experiences in character.
This game is for you if...
You love the story side of RPGs.
You enjoy unraveling your own lore.
You enjoy horror novels and movies where not everything is explained.
You love media like The Witch, The Ritual, and old folk tales.
You may not enjoy this game if...
You prefer robust character creation with stats.
You only like rolling against skills for outcomes.
You dislike engaging with horror and uncomfortable topics.
Vendor: Wizkids
Type: RPG
Price:
7.95
Experience two generations of Dungeons & Dragons in one package! This Limited Edition D&D 50th Anniversary pack features popular characters and monsters, alongside their counterparts from D&D’s early days. D&D Nolzur’s Marvelous Miniatures are highly-detailed figures, primed and ready, with deep cuts for easier painting.
These miniatures will only be available for a limited time - featuring special edition packaging for D&D 50th Anniversary.
Key Features:
This is a 2-count miniature pack.
Contents subject to change
Images not final
Vendor: Wizkids
Type: RPG
Price:
7.95
Experience two generations of Dungeons & Dragons in one package! This Limited Edition D&D 50th Anniversary pack features popular characters and monsters, alongside their counterparts from D&D’s early days. D&D Nolzur’s Marvelous Miniatures are highly-detailed figures, primed and ready, with deep cuts for easier painting.
These miniatures will only be available for a limited time - featuring special edition packaging for D&D 50th Anniversary.
Key Features:
This is a 2-count miniature pack.
Contents subject to change
Images not final
Vendor: Wizkids
Type: RPG
Price:
7.95
Experience two generations of Dungeons & Dragons in one package! This Limited Edition D&D 50th Anniversary pack features popular characters and monsters, alongside their counterparts from D&D’s early days. D&D Nolzur’s Marvelous Miniatures are highly-detailed figures, primed and ready, with deep cuts for easier painting.
These miniatures will only be available for a limited time - featuring special edition packaging for D&D 50th Anniversary.
Key Features:
This is a 2-count miniature pack.
Contents subject to change
Images not final
Vendor: Wizkids
Type: RPG
Price:
7.95
Experience two generations of Dungeons & Dragons in one package! This Limited Edition D&D 50th Anniversary pack features popular characters and monsters, alongside their counterparts from D&D’s early days. D&D Nolzur’s Marvelous Miniatures are highly-detailed figures, primed and ready, with deep cuts for easier painting.
These miniatures will only be available for a limited time - featuring special edition packaging for D&D 50th Anniversary.
Key Features:
This is a 2-count miniature pack.
Contents subject to change
Images not final
Vendor: Wizkids
Type: RPG
Price:
7.95
Experience two generations of Dungeons & Dragons in one package! This Limited Edition D&D 50th Anniversary pack features popular characters and monsters, alongside their counterparts from D&D’s early days. D&D Nolzur’s Marvelous Miniatures are highly-detailed figures, primed and ready, with deep cuts for easier painting.
These miniatures will only be available for a limited time - featuring special edition packaging for D&D 50th Anniversary.
Key Features:
This is a 2-count miniature pack.
Contents subject to change
Images not final
Vendor: Wizkids
Type: RPG
Price:
7.95
Experience two generations of Dungeons & Dragons in one package! This Limited Edition D&D 50th Anniversary pack features popular characters and monsters, alongside their counterparts from D&D’s early days. D&D Nolzur’s Marvelous Miniatures are highly-detailed figures, primed and ready, with deep cuts for easier painting.
These miniatures will only be available for a limited time - featuring special edition packaging for D&D 50th Anniversary.
Key Features:
This is a 2-count miniature pack.
Contents subject to change
Images not final
Vendor: Mana Project Studio
Type: RPG
Price:
19.95
The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose from different designs:
Choose wisely and have fun.
Vendor: Mana Project Studio
Type: RPG
Price:
19.95
The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose from different designs:
Choose wisely and have fun.
Vendor: Mana Project Studio
Type: RPG
Price:
19.95
The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose from different designs:
Choose wisely and have fun.
Vendor: Mana Project Studio
Type: RPG
Price:
19.95
The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose from different designs:
Choose wisely and have fun.
Vendor: Mana Project Studio
Type: RPG
Price:
19.95
Uniquely designed, these beautiful poker chips serve to represent Risk, which is the Big Shot in-game resource, and Rhythm, which is an in-game resource for the Bounty Hunters.
Do you want to use simple tokens? You can do that. But why not be tempted by these wonderful little prompts?
Vendor: Mana Project Studio
Type: RPG
Price:
29.95
With the Big Shot Screen of Cowboy Bebop RPG, you will have a useful tool for experiencing a thousand memorable adventures, travelling through the solar system.
Structure of Sessions, Tests, Clocks and their effects, Tabs, Secrets of the Bounty you're chasing: the screen has everything you need! Useful information, tables and charts to make your hunt a unique experience.
Inside the package, you will also find a Cowboy Bebop Solar System Map and Character Sheets from the anime series, ready to be used, in case you wanted to play your favourite characters: who will you choose? Faye? Spike? Ein, the corgi? Eventually, you will also find some pre-generated Session Sheets, useful for starting your session immediately.
Vendor: Mana Project Studio
Type: RPG
Price:
12.95
Cowboy Bebop (カウボーイビバップ Kaubōi Bibappu) is a Japanese animated television series, movie, and other media created by Shinichiro Watanabe. Set in 2071 and centered on the adventures of a gang of bounty hunters in space, the story delves into the unresolved issues of the protagonists' past, exploring concepts such as existentialism, boredom, loneliness, and the influence of the past.
Don’t Panic Games, the team that brought the amazing universes of Cowboy Bebop, Naruto, Attack on Titan, and Tokyo Ghoul to tabletop gaming…
In partnership with Mana Project Studio, the creative studio and publisher that designed Journey To Ragnarok, Historia, Nightfell, Norse Grimoire, Seven Sinners, and more…
Are all coming together to offer you a pioneering experience, bringing the world of Japanese Anime to a Tabletop Roleplaying Game!
LET’S JAM!
With this Quickstart, you can try out this role-playing game and experience its novel and narrative mechanics.
Dive into the world of Cowboy Bebop - you won't regret it.
Vendor: Mana Project Studio
Type: RPG
Price:
121.95
To celebrate the 25th anniversary of Cowboy Bebop, we're delighted to offer a unique Deluxe Edition of the game. This deluxe volume is bound in faux leather with silver foil and debossed design.
"Look at my eyes, Faye. One of them is a fake because I lost it in an accident. Since then, I've been seeing the past in one eye and the present in the other. So, I thought I could only see patches of reality, never the whole picture."
Space Cowboys and Cowgirls, welcome aboard and fasten your seatbelts on the Bebop.
With the official role-playing game of Cowboy Bebop, one of the most popular anime of all time, you will experience memorable adventures as a handful of bounty hunters, roaming the entire solar system.
You will play out your stories as bounty hunters in a universe that mixes jazz with westerns, film noir with buddy cops ones. With an original and narrative game system, scene after scene, you will see your characters change, face their troubled past, invent a future for themselves - or, on the contrary, get stuck into their memories.
In Cowboy Bebop you can make many Woolong and make them quickly; but be careful and never let your guard down: life is tough around here and it is always ready to teach you a hard lesson!
To play this narrative and cinematic-style game, you will need:
Vendor: Mana Project Studio
Type: RPG
Price:
62.95
"Look at my eyes, Faye. One of them is a fake because I lost it in an accident. Since then, I've been seeing the past in one eye and the present in the other. So, I thought I could only see patches of reality, never the whole picture."
Space Cowboys and Cowgirls, welcome aboard and fasten your seatbelts on the Bebop.
With the official role-playing game of Cowboy Bebop, one of the most popular anime of all time, you will experience memorable adventures as a handful of bounty hunters, roaming the entire solar system.
You will play out your stories as bounty hunters in a universe that mixes jazz with westerns, film noir with buddy cops ones. With an original and narrative game system, scene after scene, you will see your characters change, face their troubled past, invent a future for themselves - or, on the contrary, get stuck into their memories.
In Cowboy Bebop you can make many Woolong and make them quickly; but be careful and never let your guard down: life is tough around here and it is always ready to teach you a hard lesson!
To play this narrative and cinematic-style game, you will need: